using FlowCanvas.Nodes;
using Yoozoo.Gameplay.City;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class SwitchAllHudDisplay : CallableActionNode<bool>
    {
        public override void Invoke( bool active)
        {
            BlueprintUtils.SwitchAllHudDisplay(active);
        }
    }
}
